Monday 8 August 2011

Limbo

This interesting little gem came out a while ago but we recently got around to playing it. In black and white but never ceasing to be visually interesting, Limbo centres around a young boy, whose background you know nothing of. You don't know why he is there, but he's in a forest, and things are sometimes literally topsy-turvy.



There is an unmistakeable sense of macabre while guiding this boy's fragile and floppy body through such disturbed scenery. Someone so small and delicate just shouldn't be there. But he is, and the only way to solve the problem is to keep going forward.

This isn't always easy. In fact it is mostly frustratingly difficult. I am glad that I have played Limbo, but many of the tasks just had an unnecessary level of difficulty, and the longer I was stuck somewhere, the less I was interested in the game as a whole. However, I am thankful that at least progress is saved every few moments and you emerge never very far from the dreadful thing that finished you. Limbo features continuous gameplay, rather than being broken up into levels.

If you relish a challenge and have a penchant for unsettling imagery, Limbo is a game for you. Much like in Abe's Oddysee, you can expect to die during most puzzles before figuring out what you're meant to do. Some things are obvious, they look like they can be moved around a certain way, but eventually up, down and sideways gravity comes into play, along with highly volatile moving objects.


Limbo isn't an especially long game, but its length is comfortable when you consider the bursts of difficulty. The ending is somewhat ambiguous, and there are countless theories surrounding it (don't read if you haven't played the game). All in all though, I recommend Limbo.


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